About Me
I love making and playing games; as a game designer, I leverage my technical expertise alongside my design sense to bring engaging experiences to life. I'm passionate about crafting the memorable gameplay moments that immerse a player fully into the game, and keep them thinking about it for years to come.
Some things you should know about me:
- I've worked across a variety of workflows and teams: from large-scale AAA studios using proprietary tooling and Perforce, to agile indie studios using Unity and Github.
- My skills include: programming in Python, C#, and CoD proprietary scripting language; graphic design in Figma, Photoshop, and Clip Studio; and I am proficient in the Radiant level editor.
- I graduated from MIT, where I got my Masters of Engineering in EECS and double majored in Computer Science and Comparative Media Studies.
- I love all things art, but especially animation and comics. Drawing comics is one of my biggest hobbies; my inspirations include Naoki Urasawa, Yoshihiro Togashi, and Shirahama Kamome.
- Nier: Automata, Disco Elysium, Fallout: New Vegas, and Lost Judgment are among my favorite games!
- Yes, this site's URL is a reference to the Salinger short story, A Perfect Day for Bananafish.