About Me
I love playing and developing games. As a game designer, I leverage my technical expertise alongside design sense to bring engaging experiences to life. Some things you should know about me:
- I've worked across a variety of workflows and teams, from large-scale AAA with proprietary tooling to agile indie studios using Unity.
- My skills include: programming in Python, C#, and CoD proprietary scripting language; graphic design in Figma, Photoshop, and Clip Studio; and I am proficient in the Radiant level editor.
- I graduated from MIT, where I got my Masters of Engineering in EECS and double majored in Computer Science and Comparative Media Studies.
- I love anime, manga, and art. In my spare time, I make art and draw comics! Naoki Urasawa is an inspiration.
- Nier: Automata, Disco Elysium, and Lost Judgment are among my favorite games.