Other Projects
In my spare time, I like making games, art, and tools. Here are some projects I've worked on in the past few years!

A taskbar idle clicker game where you upgrade a robot to cultivate your infinitely procedural garden, developed solo in Unreal Engine 5.6.

A visual novel about chess and capturing other piece('s hearts), featuring chess moves as choices, developed solo in Ren'Py.

A 2D puzzle-platformer (pw: uncle) made with Unity, in which a young lad must possess objects to traverse a trap-filled mansion.

UI/UX designer and artist on website, Monarch, and assorted puzzles for Cardinality's 2026 iteration of the MIT Mystery Hunt puzzle hunt.

A Python add-on for Blender that allows digital artists to easily create Non-Photorealistic Rendering styles with Photoshop-like layers UI.

Two D3 visualizations I've made: PokeMonitor interactively displays spawn rates for the Kanto region, and Fandom Walk takes user input to replicate the fanfiction fandom experience