Work Experience
As a game designer, I craft engaging quests and interactive level features with AAA quality. Check my work out below!

Designed and implemented quests and content on the Zombies maps Reckoning and Citadelle Des Morts, as well as the training mode for new Zombies players.

Designed and implemented contracts and activities in an open-world Zombies experience on a large map with up to 24 players.

Call of Duty: Black Ops 7
Working on content releasing later in 2026.
Other Work Experience
Before this, I worked at the following places:
- Treyarch as a Game Design Intern, designing gameplay and tools for testing
- Infinity Ward as a Tools Engineering Intern, adding telemetry for editor tools
- FableVision as a Junior Software Developer, refactoring an RPG framework
- Funkitron as a Design Intern, designing match-3 levels and storyboarding
- MIT Game Lab as a Level and UI Designer, prototyping an async VR game